10/21/2023 0 Comments Automaton fallout 4 ending![]() But by the end of route E, the final of the main endings, I witnessed this game blossom into a masterpiece of both narrative and game design. Everything about this game clicked for me. The soundtrack was phenomenal, dynamic, and haunting. I enjoyed the gameplay in its variety, from the hack and slashing action to the bullet hell autoscroller sections. I remember loving the dynamic between 2B and 9S. When I dove back into NieR: Automata, it had been about a year since I completed route A. As someone once told me, if you haven’t played through routes B-E, you haven’t finished NieR: Automata. I had no clue that the story that comprises route A is only a fraction of the story the game is trying to tell. I had no clue that I would find myself playing as 9S, A2, or any of the other characters. Apparently I had only finished route A, the 2B playthrough. I went a little further into the podcast episode than I should have, and soon I was listening to the hosts discuss what are known as routes B-E in Automata. ![]() Spoilercast where the hosts of the episode dove deep into NieR: Automata. I recently listened to an episode of the S.S. And that’s when this game elevated from “good” to “great,” a worthy contender among the likes of God of War, Bloodborne, Persona 5, and Red Dead Redemption 2 for game of this console generation. Then I realized, almost an entire year after the credits rolled, that I had only just begun the game. If you had asked me about it when the credits rolled, I would have just said Automata was a “good” game. ![]() So when Automata mentioned that there were other intended ways to play the game, I completely blew off the suggestion. And unless a game explicitly demonstrates that the choices I’m making have an effect on the story’s outcome, I don’t usually dive back in for more. Most “NewGame+” modes don’t interest me if there isn’t more actual story to be found. As is standard procedure through most of the games I play, when the credits roll, I tend to set down the controller. Somehow it didn’t click at the end of my first playthrough of NieR: Automata that there would be multiple routes to multiple endings: 26, in fact.
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